#pragma once

#include "GraphicMember.h"

class Triangle : public GraphicMember
{
public:
	Triangle(Graphic& graphic);
	~Triangle();

	Triangle(const Triangle&) = delete;
	Triangle& operator=(const Triangle&) = delete;

	VOID Draw(Graphic& graphic);

private:
	wrl::ComPtr<IDirect3DVertexBuffer9> _VertexBuffer;

};

